They would have exceptionally low (if not the lowest, but there is more to be said shortly, and it cannot be left so simply put.) weight, gravity, falling speed, aerial acceleration, ground speed, and traction, but exceptionally high max aerial speed ( rivaling or surpassing even Yoshi's ), thus they would be incredibly difficult to control (in varying degrees depending on which ghost you have in front, but I shall explain this momentarily.). In keeping with the character and theme of the Pac Ghosts, they would be a 'tag-team' character like Olimar and pikmin, Popo and Nana, Rosalina and Luma, etc. I have made a number of categories to accommodate almost any suggestion.) : There is much to be said, so there will be divisions in the following categories (Welcome yourself to posting your own ideas, and I shall place them here. Also, I imagine they would be full of gimmicks, and possibly their own mechanics as well. 'So far, so good,' but how would this quadruple of ghosts work in Smash Bros.? There is much room for both canonical and imaginative (though I would need your help for the former) movesets, as well as appropriate physics. (I played the arcade Pac Man briefly, as well as one other Pac Man title, but most information I had to and have to look for, so if any errors are present, let me know.) Pac Man to make grave mistakes, and aid in cornering him. He would come close, but then wander off frequently. Finally, Clyde (orange) would chase Pac Man, but not as vehemently as Blinky. Inky (blue) was the team player whose actions depended on the proximity of Pac Man and the other ghosts, making him a nightmare to keep track of by our pellet popper. She would try to cut Pac Man off in his path. Pinky (pink, if I do no not lose points for pedantry) would set set traps for our round runner by thinking a few steps ahead. Blinky (red) would chase Pac Man aggressively, spelling doom for our cherry chomper if he found himself cornered. They were not variously painted duplicates, however, as each had their own methods of attacking Pac Man. In pre-release footage of Pac-Man 256 seen in the game's trailer, Spunky's color is black instead of grey.In their initial roles, the ghosts would pursue Pac Man, causing him to vanish if he touched any one of them.According to the Pac-Mania NES manual, she is Funky's cousin.She is the only ghost from Pac-Mania who has no official artwork.Her recent "sleepy" portrayals may be based off of the Sleeping Ghosts from Pac-Man Championship Edition DX.She will pursue Pac-Man if he wakes her up. In The Sandbox Evolution, Spunky is once again seen sleeping. She sleeps until Pac-Man gets close to her upon being woken up by him, she will chase Pac-Man mercilessly until she falls back to sleep (or when Pac-Man eats a Power Pellet). Spunky returns in Pac-Man 256, alongside Funky. After passing Jungly Steps, the second loop of mazes starts, in which she begins appearing in the other three levels but she can only jump in Sandbox Land and Jungly Steps. In-game, Spunky first appears in Jungly Steps. She is harder to avoid with jumps than Funky, but it is still possible to jump over her without being touched by her. In the game, she is able to jump as high as Pac-Man.
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